![]() ![]() ![]() Redesigned the lua class system (read a)Īdded mouse4 and mouse5 to the lua definesĪdded the THREADSTACK# symbol which points to the stack start of the specific thread number (pointerscan can use it) The autoassembler can now handle $luavar when it’s an integer instead of stringįixed break on entry when creating a processįixed the stackview in 64-bit ce when targeting a 32-bit programįixed unloading the driver when global debug was used beforeįixed the symbolpath not changing to what you wish, and add the game’s exe to the symbol path search by defaultįixed global debug not handling 64-bit mov dr* instructions properly ![]() ![]() Loading a table now deletes tables you might have previously defined If you encounter bugs or have suggestions, please do not hesitate to report them in the forum, bugtracker, irc or by e-mail.Īnd if you have questions, don’t hesitate to ask them in the forum or ircįixed dll injection for 64-bit targets (also fixes speedhack for 64-bit and windows 8)įixed speedhack thread safety so changing speed in a program that constantly checks speed won’t cause a crash/weird behaviourįixed Lua speedhack_setSpeed being limited to 2 digit accuracyĬustomtypes can now deal with huge size types (4096 bytes and bigger)įixed a lot of assembler and disassembler instructionsįixed the table version of writeBytes in luaįixed the bug where if you opened the settings window and click ok you wouldn’t be able to debug anymoreįixed crash when clicking stop when using the debugger to find somethingįixed where CE would select invisible entries when multiselecting and press space A bit later than expected (way later) but here’s Cheat Engine 6.3 ![]()
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